RTM-Worx User Manual |
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2.3 Viewing the Model
2.3.1 Dynamic rotation This section discusses the way RTM-Worx displays the model and the functions provided to change the view, light, colors, properties and results. The organization of this section follows the RTM-Worx interface and divides rendering into three logical groups:
The main design goals for this part of the RTM-Worx interface were:
It is obvious to attempt to render a three dimensional object in a realistic way. That is not always the best option when you want to change the object because it requires manipulation of abstract items like corners and edges. Therefore, the way RTM-Worx renders the model is based on a relatively simple lighting model in combination with (optional) symbolic display of the components you need to build the model. In this way of reasoning it is only logical to use three-dimensional symbols that use the same lighting as rest of the part to display the model as it is seen by RTM-Worx. The easiest way to change the view direction, zoom scale and position is by using the mouse. The following paragraphs describe in detail which functions are available in the different mouse modes and how to access them. The order in which the modes are explained, rotation, pan and zoom, is in order of increasing complexity. However, be aware that several functions are duplicated in the tables used to summarizing all possibilities. All modes use the right mouse button to reset defaults or to abort a drag. 2.3.1 Dynamic rotationYou can rotate the model by dragging the mouse. Depending upon where you start dragging, the model will rotate around the vertical and horizontal axes or around the screen z-axis.
The mouse cursor will change to indicate what will happen when you start dragging and when you pressed the left mouse button. This is summarized in the table. During dragging, you can always undo the rotation by clicking the right mouse button or hitting the Esc key without releasing the left button. The cursor will change to its normal shape and the display is redrawn. 2.3.2 Panning and z-clippingPanning and adjustment of the clipping plane have been combined, primarily to keep the number of mouse modes to a minimum and also because those functions can be regarded as being similar but acting in different directions. The table below shows the window areas with the different mouse functions and the corresponding cursors. Right clicking the mouse does a reset, Left clicking is independent of the location.
During dragging, you can undo changes by clicking the right mouse button or hitting the Esc key while you keep the left button down. Note that dragging the position of the clipping plane works progressively. If you want to position it accurately, start a new drag because the acceleration increases with the distance that you dragged the mouse from the starting position. 2.3.3 Dynamic zoomThe zoom function is a very important one, and RTM-Worx supports several different ways to change the scale in which the model is displayed:
The table describes the zoom functionality. At a first glance this may look complicated, but each function is repeated twice in the rightmost column because the Ctrl key reverses the meaning of the screen areas for dragging and toggles zoom in to zoom out when down. The mouse cursor always indicates the result of a click or drag and during a drag, the right button or the Esc key will abort and undo the drag and clear the rectangle or redraw the model. 2.3.4 The Model view control panel.All the functionality to rotate, zoom and pan is also available in the form of edit fields where you can enter numerical values and several buttons that provide an alternative to using the mouse. In addition you will find an edit field and three predefined settings for the projection of the three-dimensional model on a flat plane. RTM-Worx supports perspective projection to get a more realistic view of the model, but also allows isometric projection that displays the model without distortion. The latter option is used a lot in CAD programs. Choosing a setting for the perspective is a matter of personal preference and what you are already used to. Values near to one result in excessive distortion while large values (e.g. 100 or larger) result in isometric projection. You can compare this effect to using different lenses on a camera. You generally need a zoom scale larger than 100% to fit the model exactly in between the window borders. This is due to perspective distortion, 100% only corresponds to the full window area when isometric projection is used.
To be able to view complex models, you can position a clipping plane parallel to the screen that will cut away anything that is in front. This z-clipping plane is positioned using a value that represents a percentage of the model size. For example, 50% will show only the part of the model behind the center of the display. 2.3.5 Manipulating light, reflection and colorsIn order to produce something visible, the model is lit in RTM-Worx using two light sources:
You can set the amount of ambient light, the direction of the spotlight and the distance between the spotlight and the model. When the spotlight is close to the model, the effect of depth attenuation and the varying angle with which the rays hit a surface makes it possible to distinguish parallel surfaces. The actual appearance of the model is not only influenced by the light source, but also how it is reflected. The lighting material properties (that have nothing to do with reinforcement or resin properties) used are:
This lighting model is very suitable to model plastic like materials. Most of the light reflected by the resin is of a specular nature, while the pigments and fabric reinforcement typically reflects diffuse light. The specular reflection model is not very suitable for rendering flat surfaces, because it will only reflect light in a small range of angles and when it does the surface becomes completely white. RTM-Worx uses two sets of material properties for reflection. One for symbols (keypoints, 3D curves, and vectors) which are typically strongly curved and can have a glossy appearance. A second definition is used for surfaces and runners that primarily reflect diffuse light. You can change this to a more glossy, plastic like, appearance for the case that your model is strongly curved and you want a more realistic display.
Curved objects are displayed by subdividing them into flat surfaces, typically triangles and quadrilaterals. You can compare this to the mesh used for the calculation. Using a finer subdivision results in a more accurate display, but rendering of the model will take longer. With a coarse subdivision, the flat surfaces become visible and specular reflection does not work anymore. Therefore, the choice for symbols and labels combines the subdivision level with specular reflectivity. The colors used in the display area can all be changed. The table below lists the items available, the default color set and the alternative color set (middle top button in the control panel). The second color scheme has been added to make it easier to switch colors for printing, because a white background is used. Although you can choose any color you want, it is advised to select bright colors for surfaces and runners. Note that not all colors are always relevant. Especially surface and runner color are only used when no shaded plot is selected (see next paragraph). The color for line contours can be overridden to use a color palette similar to the one used in shaded plots. Injection points that have no properties assigned are displayed using the venting port color (default blue) instead of the injection point color (default red) because they will act as venting ports in the simulation. The symbol does not change however.
By default, the backside of surfaces, selected keypoints, curves and surfaces are displayed in reverse color. You can turn this feature off to display all surfaces in the same color for a more realistic appearance of the model. The front side of a surface is defined as the side for which the boundary curves are in anti-clockwise order. Currently, there is no need to distinguish between front- and backside of surfaces in RTM-Worx. You can select any font on your system for the legend text, but the choice for 3D labels is restricted to TrueType fonts because a vector representation is necessary to treat the characters as solids. You can use any TrueType font on your system, including fonts shipped by third parties or with other products (like MS-Office for example). 2.3.6 Plotting properties and resultsThe ability to view properties and results graphically is very important because the calculation generates a lot of data and interpretation is not always easy. In RTM-Worx you can combine plotting of properties with results from the simulation, which is an important benefit of the full integration of pre- and post processing. In addition you can combine shaded color plots with line contours and vector plots. The settings can be selected and changed in the Plot selector Control Panel.
The results from the simulation are available as a number of snapshots at different times, so called time steps. You can use the VCR like buttons to inspect the filling of the mould at different times, and to animate the filling of the mould. RTM-Worx only does not show parts of 3D runners and surfaces that are not filled while curves and element edges are always plotted. You can manually walk through the filling stage, move to a point in time where you want more detailed information and restart the calculation there with a smaller increment to save more time steps. All entities are numbered in RTM-Worx and you can display the numbers as 3D labels. This is useful if you want to enter numbers manually in the geometry editor, or when you need to refer to a specific point in your report. The table below lists the selections available.
For shaded contour plots, surfaces and runners are displayed with colors from a palette where each color is associated with a range of values, displayed in a vertical bar left of the display area. Because this only affects the surface or runner color, full 3D lighting is available to ensure that you will be able to see the shape of the part, regardless of the large number of colors used. When values are available in the mesh nodes, at the vertices of the elements, linear interpolation is used on the elements which produces a smoothed plot. On the other hand, when values are constant on the elements, each element is displayed in one color. You can override the default behavior, that is based on available data, and show an interpolated plot of element data (nodal values are volume weighted averages of adjacent elements) or display the average values at the nodes of elements as constant values on each element. For the scaling of shaded and contour line plots, the minimum and maximum is determined for all visible surfaces and runners. Because pressure drops may be large in runners and effective permeability for runners without reinforcement is generally much higher than the permeability of the reinforcement you will get the best results if runners are not displayed. The table below lists the selections for shaded and contour plots (availability indicated in the third column). Note that results are not listed in RTM-Worx, unless they are available when a simulation calculation has been run. You can enhance the clarity of a shaded plot by combining it with a contour line plot of the same item. The contour lines will coincide with the boundaries between different colors in the shaded plot when the number of contour lines equals the number of colors in the palette plus one. Contour line plots are only available for nodal data because linear interpolation is needed on the elements to draw the contour lines. Therefore, the list for contour line plots is a subset of the items available for shaded plots.
Four different color palettes are available for shaded contour plots of which two are also available for color contour plots (selection overrides the default contour line color), summarized in the table below.
Vector plots are available for properties and results that have not only a magnitude but also a direction. With the exception of permeability on surfaces, which has a value in two directions, arrows are used that vary in size according to their value. The following table lists the vector plots available in RTM-Worx:
You can define the scale to use, relative to the size of the model and prevent very large vectors from being plotted by setting a maximum limit. This is especially useful for the velocity plot, because velocities are typically much larger than the average velocity in the neighborhood of injection points.
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